June 2012 - GREAT design and vision for lifelong learning in the E&T2020
GREAT
design and vision for lifelong learning in the E & T 2020
The
theme "Games Based Learning - Learning Supported Digital
Games," popularized by the acronym GBL (which, today, it
should accommodate a GwBL because it is so produced to be
exploited via web) has been disseminated through dissemination
sessions of
the APG (www.apg.pt)
Project GREAT and its European and national partners.
(Www.projectgreat.eu).
To
have contact with the GBL method is to know the new trends in
Europe (and, come to discover in the world) on the development of
structured learning methodologies in training and development of
behavioral skills using digital fun games. (Designed to break away
from serious games and gaming).
Another
finding is that the concepts and ideas on the subject teem coming
to multiply and it is very difficult to stabilize a as it searches
in European projects of this nature (TOI - transfer of
innovation). You should maintain openness to different
perspectives and assume that the European practice is still very
early adopter lacking depth and investment.
It
turned out that Portugal has centers of excellence in some of its
universities that put students in a highly competitive market
generates revenue for the industry No .1 on
world top sales, that of digital games. What this industry and
these young producers / manufacturers can associate a sense of
ethical responsibility toward those who will use or consume. This
ethical dimension is the game to serve individual and collective
learning.
Portugal
has a new opportunity here (which already had with eLearning in
the beginning of the century and left to lose) to compete globally
in this market.
Europe
is yet to start their steps in this learning methodology (although
she has to appear in European documents of strategic direction for
education and training since 2009, decision of the European
Parliament), and with
GREAT Portugal is with this league for innovation and future long
life learning.
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